Meet the Team! We’re also working closely with our composer, Hannes Kretzer.

Konstantin ‘koonschi’ Kronfeldner
Founder, Lead Developer
Inventor of Avorion, jack of all gamedev trades, coder and driving force of the game. Big fan of C++, Star Wars and heavy metal music. He’s the main Avorion game designer, idea maker and in charge of the gameplay development and performance. Nick is pronounced ‘konshi’, just in case you were wondering.

Margareta ‘cepheni’ Schieber
Developer
Maggy has had many roles but is now a happy full-time developer for Avorion. Fixing bugs and creating new missions is her bread and butter and who would want to live without that?! Outside of work, you’ll find her playing cozy simulation games and dissecting how the creators of these games solved common game development problems.

Hans Spath
Developer
He always had a passion for games and software development and recently took the courage to combine them in his profession. Hans likes playing around with tooling, algorithms and debugging. Also, he sometimes participates in competitive programming events for fun.

Jan Storm
Developer
Jan has always been interested in the technology required to make a game run. That includes implementing engine systems and making gameplay features a reality. Outside of that, he particularly enjoys watching movies and TV-shows as well as listening to their soundtrack.

Sebastian Lillge
Developer
Sebastian’s head mostly revolves around games. Be it board games, RPGs, trading card games or video games. He’s always on the lookout for something new, but has a clear favorite. (Don’t ask him about Magic The Gathering unless you have a little time to spare) When he’s not playing games, he relaxes by painting miniatures and listening to metal and rock music.

Mark Lacina
UI & UX Designer
He was born into gaming, one of his oldest memories is playing Mega Man 2 on NES together with his father. Since then his love for retro games and pixel graphics has only increased over time. Besides gaming his passions include: Horror Movies, Heavy Metal Music and discovering the One Piece. His duties are Game, UI and UX Design.

Sydney Murphy
2D/3D Art Generalist
Sydney works on the visual aspects of our games. She identifies as some sort of artist and aspires to either become an expert at something or good enough at everything. Working towards this goal, she has become a serial online course buyer and starter, though she has yet to finish one…

Kai Schüz
2D/3D Art Generalist
Kai is very passionate about art and likes to work in both 2D and 3D. Besides ever-shifting interests he’s into Game Jams, Creature Design, Tabletop RPGs, and coming up with stories and worldbuildings.

Marianna ‘Maya’ Keim
3D Artist
Since deciding on trying for a career in game development, Maya studied at the hda (Animation and Game). There, she was able to learn more about games and discover her passion for 3D Art. Now, after recently finishing her Bachelor degree, she takes care of creating concepts for new 3D Assets, modeling and texturing, while hoping to someday also create more plants. In her free time she enjoys reading, gaming, sports, crocheting and drawing.

Julia Malamou
Team Assistant
Julia makes sure that everything in the studio runs smoothly – from scheduling and organization to paperwork and whatever else comes up. When she’s not taming Excel spreadsheets or planning meetings, she keeps track of everything the team needs to stay creative and ensures that we are represented at conferences and other events.

Yannik Pöhlmann
Community Manager Assistant
Currently working on his next viral video (fingers crossed).
Yannik (or Jannik, Yannick, Ihammnig, who knows…?) is there to make sure that the internet doesn’t forget Boxelware – be it through TikToks, Instagram Posts or interactions with the community. When he’s not working on the socials, he loves watching soccer (Gladbach #1), listening to oldschool hip hop music or dedicating his life to Pokémon – Certified PokéManiac.

Jan Martens
Working Student
Calm and too tall for the seat spacing in public transportation. A big fan of RPG‘s and Strategy Games since childhood. Knights of the old Republic, Battle for Middle Earth and Empire at War started it all. When he isn’t nerding out about games, he probably geeks about movies or music. Jan wanders around the depths of the bugtracker hunting for bugs and takes every opportunity to help with game design.

Justin Mandosik
Working Student
Justin merges his enthusiasm for game development with a strong interest in filmmaking and music. Preferring the quiet focus of nighttime work over early mornings, he’s dedicated to perfecting his craft in 3D art and evolving in his creative journey.

Anastasia Schleicher
Intern
After giving an in-depth presentation on Majora’s Mask in seventh grade, she proved her teachers wrong by pursuing her passion for video games professionally. Yes, you can study game design, and no, it’s not just a phase! To become a big shot one day, she keeps refining her video game creation skills during her internship at Boxelware. Besides completing unnecessary side quests, she enjoys knitting, gardening and swimming.

Mana
Feel-Good-Manager
Bark bark pant pant lick lick sleep sleep bark bark pant pant lick lick sleep sleep bark bark pant pant lick lick sleep sleep bark bark pant pant lick lick sleep sleep bark bark pant pant lick lick sleep sleep bark bark pant pant lick lick sleep sleep.
